Fan Designed Cosmic Encounter® Expansion Set Discussions
for Monday November 21, 2011 Cosmic Encounter® Online at Facebook Current Work Page
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Phil Fleischmann (cont.):
Suppose the power simply worked by replacing the Artifact with a card fished out of the discard pile, and no other changes made. That makes it *much* weaker, as you're limited
by the cards that others have discarded, and you still have to burn an Artifact every time you use it. Even if you allow other non-encounter cards to be used, it's still
essentially the Clone that requires discarding a non-encounter card, making it a weaker version of the Clone. The only small advantage it has is that the “cloned”
card doesn't “take up room” in your hand. However, the card becomes inaccessible when the deck is reshuffled. Phil Fleischmann: @Mark Hawkinson: You can't have the USE part be during the Planning phase, because no one can see
the card you're playing face down. Phil Fleischmann: Looking back on the Wild Flare that I wrote, I'm thinking it's no so good. How 'bout this instead: Ales Smrdel: If we stick with the “non-encounter” card for the wild we actually make the Joker more appealing
to games with more players. Probabilities range 32,9%(3-5p), 34,5% (6p), 36% (7p), 37,5% (8p) ... probability of Joker getting wild cards gets higher since with >5 player games we
are adding additional Flares to the deck hence giving Joker more fuel for his mischief. Mark Hawkinson: @ales smrdel : I think non-encounter is balanced well with needing to use a card from the discard pile. But if we use the original version where it lets you name an arbitrary number, then yeah I suppose it would be a good idea to only use artifacts and reinforcements. @Phil: when you declare that you're using your power you could simply show people the card... Stephen Sloboda: Remember, it's not just about the probability of whether the Joker has a wild card or not, it's the
threat that he MAY have it. How you play as the Joker, not the cards themselves, can lead to opportunities rather than just having a lucky draw. Ales Smrdel: He will have a wildcard in his hand ... the question is will he use it ... mischief all the way :P Mark Hawkinson: yeah the take back thing is part of why I reworded it Phil Fleischmann: How is it a take back? He has to play a card, right? And if his power is zapped, then he can't use his power to play an Artifact. So the Artifact that he played is not valid. An encounter card must then be played. That's the reason for revealing it first - without that rule, zapping the Joker doesn't take away his power, it just turns him into the Oracle. Stephen Sloboda: My wording was that you play an Encounter as normal, then whenever you would reveal it, you use the
power to replace it with an Artifact. So instead of flipping the card over like a normal reveal, you announce you are using the power. If someone zaps you, you do nothing and
reveal the card as normal. If no one zaps you, you throw an Artifact instead of revealing the Encounter. Mark Hawkinson: Yeah Steven's version works nicely too. The fiddly part was that the first wording would place a card, THEN USE the power to change what would otherwise be an illegal play into a legal play. Steve's version makes it so that when you reveal instead of revealing the encounter card you play your wild card from your hand. James Albright: The wild flare could be this: Search the deck for any card and add it to your hand, then give this flare to the player with the fewest colonies. If there is a tie, discard it.
Facebook discussion thread ← prev ( 7 )
Cosmic Encounter® Online at Facebook Current Work Page
just thinking . . . for fun
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