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Fan Designed Cosmic Encounter® Expansion Set - Past Work

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Past Work - JOKER - Tuesday November 22, 2011

JOKER  Plays non-Encounter Cards as Wild Cards

You have the power to be wild.

You may play any non-Encounter card in a challenge as if it were an Encounter Card. As soon as your card is revealed (Offence goes first), if you reveal a non-Encounter card, e.g. if it is an Artifact card, you use this power to treat the card as a wild card. If you are Zapped, take the card back into your hand and play a normal Encounter Card instead. If you are the offense player, the defense player may wait until after you use your power before revealing the defense card. Your wild card may be replaced by any Encounter card you choose from the Discard Pile (you look through the Discard pile and choose which Encounter card to replace in the Discard Pile with your non-Encounter card). If the card is an Artifact, a Vulch may collect the card instead. After the encounter is concluded, the Encounter card you chose to play is removed from the game, except that the Filch may take the card.

History

The Fun-loving Jokers enjoy humiliating the conceited, mocking the powers that be, and causing general chaos. They seek not to rule, but to satirize the universe.

Notes

The recommended experience level for this power is Advanced. This is a Resource type power.

 

New Expansion Set Game Rule - COSMIC STASIS (Jefferson Krogh)

If a COSMIC QUAKE occurs (Cosmic Conflict Expansion), COSMIC STASIS is declared and the game ends in a universal draw.

 

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fan designed cosmic expansion

 

 

 

just thinking . . . for fun