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Fan Designed Cosmic Encounter® Expansion Set - Past Work

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Past Work - JOKER - Monday November 21, 2011    power and history text . . . our starting point

JOKER  Plays Artifacts as Wild Cards

You have the power to be wild. You may play an Artifact in a challenge as if it were an Encounter Card. When cards are revealed, reveal yours first. If it is an Artifact, use this power to treat it as a wild card. If you are Zapped, take the card back into your hand and play a normal Encounter Card instead. After cards are revealed, declare what the value of your card is. It may be any Encounter Card in the game, including a Negotiate. The encounter is concluded as if your card is what you declared it to be. If your opponent is the Filch, he may take the card. The Vulch may take it as well. If the Sorcerer switches cards, you still decide the value of the wild card.

History

The Fun-loving Jokers enjoy humiliating the conceited, mocking the powers that be, and causing general chaos. They seek not to rule, but to satirize the universe.

Notes

The recommended experience level for this power is Advanced. This is a Rules type power.

 

design discussion pdfs        current work page

 

 

Cosmic Encounter® Online at Facebook     tech tantra design articles

fan designed cosmic expansion

 

 

 

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