Fan Designed Cosmic Encounter® Expansion Set - Current Work Cosmic Encounter® Online at Facebook tech tantra design articles work history design discussion pdfs current work page
Past Work - Pirate - Thursday August 8, 2013 PIRATE CAPTURES SHIPS FOR BOOTY Yellow You have the power to Raid. As the offense or an offensive ally, if your side wins, you may use this power. Capture one or more ships from the losing side of the encounter by sending an equal number of your winning ships to return to your colonies instead of landing on the targeted planet. Place the captured ships on this sheet. During any regroup phase, you may may use your power to send up to four ships from this sheet to the warp to receive an equal number of rewards. Also during any regroup phase, you may use your power to ransom a player's ships from this sheet back to that player in exchange for anything he or she could legally trade you in a deal, such as one or more cards from his or her hand or a new colony where he or she has a colony (although a ransom does not count as a deal). Released ships return to colonies. You may release a player's ships from this sheet as part of a deal.
Wild (IF YOU ARE NOT THE PIRATE) For each reward you receive as a winning defensive ally, you may take one card at random from the winning defensive player's hand instead of drawing a card
from the deck or retrieving a ship from the warp.
Super (IF YOU ARE THE PIRATE) When using your power, you may capture up to two losing ships for each of your ships that you choose to return to your colonies.
History Whispering rapacious orders into their ears, a small flock of rogue traders lead their minions into the far reaches of interstellar space.
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