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Fan Designed Cosmic Encounter® Expansion Set - Past Work

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Past Work - JOKER - Tuesday/Wednesday November 29 to 30 , 2011, amended

JOKER   ADDS WILD CARDS TO GAME

You have the power to add wildness.

Game Setup: Take two Joker wild cards. Shuffle the remaining 8 wild cards into the deck. You will be dealt 6 additional cards as your hand.

Play: In an encounter, you may play a wild card as an encounter card. When cards are revealed, you declare it is as any valid encounter card. The wild card you played is removed from the game after the encounter. When you have your power, any other player may also play a wild card as any valid encounter card. At the end of the encounter, the wild card is given to the JOKER. When any wild card is revealed, any player may zap the JOKER. The JOKER does not collect the wild card and the player who played the wild card loses. If both players reveal wild cards in an encounter, both players lose and play passes.
( All Players | Reveal/Resolution )

WILD  When you are a main player, before cards are played, you may declare one Encounter Card value to be “wild” for any player who plays such a card during that encounter.
( As Any Player | Planning )

SUPER  When you play a wild card it is not removed from the game; it is discarded.
( JOKER | Resolution )

History

The Fun-loving Jokers enjoy humiliating the conceited, mocking the powers that be, and causing general chaos. They seek not to rule, but to satirize the universe.

 

Notes

This is a Resource type power.

 

Art Comp by Christopher Aurel Oliveira

 

 

work history     design discussion pdfs     current work page

 

 

Cosmic Encounter® Online at Facebook     tech tantra design articles

fan designed cosmic expansion

 

 

 

just thinking . . . for fun