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tech tantra thursday
   - behind the cosmic curtain with Bill Eberle

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for thursday october 6, 2011    ← prev    ( 2 )

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The Man Who Thought Different, charliecurveSteve's 3 Stories and the Game of Inventing Games

 

Think about it. When you create a game you are creating a template for a group of people to have fun together. If it doesn't work, if it's not fun, they'll simply stop doing it and start doing something else, because it's recreation, it's their time to do something they want to do. That's who you're designing your template for, a group of people who will only play and keep playing if it's interesting and fun.

The best games are social; they create safe ways for people to learn how to do things that are interesting and challenging and to see themselves in other people's eyes and to see other people in new circumstances and to have fun in new ways.

I like to think of designing a game by comparing it to writing a play or a movie script. The authors and directors of plays and movies create everything that people will say and do, and practice it all or rerun it all over and over until it feels right, so that other people will come and watch and be “taken in” and believe what they are seeing and care about the people they are watching, and hearing, and feeling.

When game designers create a game they are creating an environment and a set of rules or guidelines so that a group of people with no practicing or reruns to get it right, can just come together and play the game, can believe in and enjoy what they are doing, and spontaneously have fun together. Where they can be the play  and be in the play  at the same time. And, hopefully, also, learn new things and like what they see in themselves and the people they are playing the game with at the same time. Creating a good game is an amazing thing to try to do.

Hearing Steve's Jobs' 3 Stories helped me remember those three young guys, Peter, Jack, and me, obsessed and having fun trying to do the impossible.

In his speech, Steve Jobs said,

And much of what I stumbled into by following my curiosity and intuition turned out to be priceless later on . . . you can't connect the dots looking forward; you can only connect them looking backwards. So you have to trust that the dots will somehow connect in your future. You have to trust in something — your gut, destiny, life, karma, whatever. This approach has never let me down, and it has made all the difference in my life.
. . . and the only way to be truly satisfied is to do what you believe is great work. And the only way to do great work is to love what you do. If you haven't found it yet, keep looking. Don't settle. As with all matters of the heart, you'll know when you find it. And, like any great relationship, it just gets better and better as the years roll on. So keep looking until you find it. Don't settle.

At the end of his speech, Steve said,

Stewart [Brand] and his team put out several issues of The Whole Earth Catalog, and then when it had run its course, they put out a final issue. It was the mid-1970s, and I was your age. On the back cover of their final issue was a photograph of an early morning country road, the kind you might find yourself hitchhiking on if you were so adventurous. Beneath it were the words: "Stay Hungry. Stay Foolish." It was their farewell message as they signed off. Stay Hungry. Stay Foolish. And I have always wished that for myself. And now, as you graduate to begin anew, I wish that for you.

Stay Hungry. Stay Foolish. – Steve Jobs, 2005 Stanford University Commencement Speech

Thanks, Steve Jobs, “the man who thought different” from the designers of the game that's “always different.”

 

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