tech tantra thursday
for thursday august 11, 2011 august 4, 2011 article fb thread
IMPERSONATOR
IMPERSONATOR You have the power to always be played by the best player. At the beginning of each turn before the first encounter and before destiny, the player with the most foreign colonies and all pods held by that player must be transferred to your position. And the player who had previously been playing your position and all pods held by that player must be transferred to the position just vacated by the player who will now be playing your position. When more than one player has the highest number of foreign colonies, ties will be broken by assessing the following, in the order listed, until the tie is broken and one player is determined to be “the current best player.” The player with the highest number of foreign colonies . . . 1) and the most pods, 2) and the fewest ships in the Warp, 3) and (your choice) either the player who is just about to start a first encounter or the player with the most Mrics (highest Cosmic ranking). If the tie is broken by the last condition, and the first encounter is chosen as the tie breaker, the turn will also transfer to your position and you will be the one starting your turn. Finally, just to be fair, you will begin the game with four (4) ships in the warp and six (6) pods instead of seven (7) pods, which means . . . (turns out that life isn't actually fair) if you should so choose, the game will start with you . . . and you'll have seven (7) pods after all. “So it goes.” Impersonator Image by Sarah Joncas The IMPERSONATOR discovered Sarah Joncas at Indiesart.com
History
TBD
Zach's History (from BGG post) The
for thursday august 11, 2011 august 4, 2011 article fb thread
events prev/first next/last tech tantra
just thinking . . . for fun
|