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tech tantra thursday
   - behind the cosmic curtain with Bill Eberle

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for thursday july 14 & 21, 2011    ← prev    ( 4 )

Cosmic Encounter® Online at Facebook     illustration

 

quick ref:
alliance, artifact pod, attack pod, colony, communication, destiny, encounter outcome, encounter reward, encounter time frame use, extra, game information, game resoure acquistion/loss, game resource amount, game resource use, game resource value, game time period value, m-rics, negotiate pod, pod, power, power use counter, ship, turn, and warp

 

Alien Factors
code word component power headline factor is_primary is_indirect is_comp
dor annoy Dork power to annoy BLOCKS OTHER ALIENS' VIEW alliance No No No
dor annoy Dork power to annoy BLOCKS OTHER ALIENS' VIEW encounter time frame use No No No
dor annoy Dork power to annoy BLOCKS OTHER ALIENS' VIEW game information Yes No No
dor annoy Dork power to annoy BLOCKS OTHER ALIENS' VIEW game resource use No No No
dor annoy Dork power to annoy BLOCKS OTHER ALIENS' VIEW pod No No Yes
dor annoy Dork power to annoy BLOCKS OTHER ALIENS' VIEW power use counter No No No
las blind Laser power to blind MAKES OPPONENT PLAY BLIND encounter outcome No Yes No
las blind Laser power to blind MAKES OPPONENT PLAY BLIND game resource use Yes No No
las blind Laser power to blind MAKES OPPONENT PLAY BLIND pod No No Yes
gam bluff Gambler power to bluff BLUFFS ABOUT PODS communication No No No
gam bluff Gambler power to bluff BLUFFS ABOUT PODS game information Yes No No
gam bluff Gambler power to bluff BLUFFS ABOUT PODS game resource use No No No
gam bluff Gambler power to bluff BLUFFS ABOUT PODS game resource value No No No
mac continuity Machine power to continue CAN CONTINUE TURN encounter time frame use Yes No No
mac continuity Machine power to continue CAN CONTINUE TURN game resource amount No No No
mac continuity Machine power to continue CAN CONTINUE TURN game time period value No No No
mac continuity Machine power to continue CAN CONTINUE TURN turn No No No
dic destiny Dictator power to command CONTROLS DESTINY destiny Yes No No
cal equalize Calculator power to equalize REDUCES HIGHER ATTACK POD attack pod No No Yes
cal equalize Calculator power to equalize REDUCES HIGHER ATTACK POD encounter outcome Yes No No
cal equalize Calculator power to equalize REDUCES HIGHER ATTACK POD game resource use No No No
cal equalize Calculator power to equalize REDUCES HIGHER ATTACK POD game resource value No No No
tri eradicate Tripler power of thrice ERADICATES OPPONENTS' SHIPS attack pod No No Yes
tri eradicate Tripler power of thrice ERADICATES OPPONENTS' SHIPS encounter outcome Yes No No
tri eradicate Tripler power of thrice ERADICATES OPPONENTS' SHIPS game resource use No No No
tri eradicate Tripler power of thrice ERADICATES OPPONENTS' SHIPS game resource value No No No
voi eradicate Void power to eradicate ERADICATES OPPONENTS' SHIPS alliance No Yes No
voi eradicate Void power to eradicate ERADICATES OPPONENTS' SHIPS encounter reward No No No
voi eradicate Void power to eradicate ERADICATES OPPONENTS' SHIPS game resource acquistion / loss No No No
voi eradicate Void power to eradicate ERADICATES OPPONENTS' SHIPS game resource amount Yes No No
voi eradicate Void power to eradicate ERADICATES OPPONENTS' SHIPS ship No No Yes
was execute Wasp power to sting REMOVES OTHERS' SHIPS colony Yes No No
was execute Wasp power to sting REMOVES OTHERS' SHIPS game resource acquistion / loss No No No
ora foresee Oracle power to foresee FORSEES OPPONENT’S POD attack pod No No Yes
ora foresee Oracle power to foresee FORSEES OPPONENT’S POD encounter outcome No No No
ora foresee Oracle power to foresee FORSEES OPPONENT’S POD encounter time frame use No No No
ora foresee Oracle power to foresee FORSEES OPPONENT’S POD game information Yes No No
ora foresee Oracle power to foresee FORSEES OPPONENT’S POD game time period value No No No
ora foresee Oracle power to foresee FORSEES OPPONENT’S POD negotiate pod No No Yes
phi giving Philanthropist power of giving GIVES AWAY PODS alliance No No No
phi giving Philanthropist power of giving GIVES AWAY PODS encounter outcome No Yes No
phi giving Philanthropist power of giving GIVES AWAY PODS encounter time frame use No No No
phi giving Philanthropist power of giving GIVES AWAY PODS game resource acquistion / loss Yes No No
phi giving Philanthropist power of giving GIVES AWAY PODS game resource use No No No
phi giving Philanthropist power of giving GIVES AWAY PODS pod No No Yes
emp harmony Empath power of harmony MAY CHANGE ATTACK TO NEGOTIATE alliance No Yes No
emp harmony Empath power of harmony MAY CHANGE ATTACK TO NEGOTIATE attack pod No No Yes
emp harmony Empath power of harmony MAY CHANGE ATTACK TO NEGOTIATE encounter outcome Yes No No
emp harmony Empath power of harmony MAY CHANGE ATTACK TO NEGOTIATE game resource use No No No
emp harmony Empath power of harmony MAY CHANGE ATTACK TO NEGOTIATE game resource value No No No
emp harmony Empath power of harmony MAY CHANGE ATTACK TO NEGOTIATE negotiate pod No No Yes
hea heal Healer power to heal CAN SAVE OTHERS’ SHIPS FROM WARP alliance No Yes No
hea heal Healer power to heal CAN SAVE OTHERS’ SHIPS FROM WARP game resource acquistion / loss Yes No No
hea heal Healer power to heal CAN SAVE OTHERS’ SHIPS FROM WARP pod No No Yes
hea heal Healer power to heal CAN SAVE OTHERS’ SHIPS FROM WARP ship No No Yes
hea heal Healer power to heal CAN SAVE OTHERS’ SHIPS FROM WARP warp No No No
zom immortality Zombie power of immortality NEVER GOES TO WARP alliance No Yes No
zom immortality Zombie power of immortality NEVER GOES TO WARP game resource acquistion / loss Yes No No
zom immortality Zombie power of immortality NEVER GOES TO WARP ship No No Yes
zom immortality Zombie power of immortality NEVER GOES TO WARP warp No No No
bra impatience Brat power of impatience MOVES GAME TO NEXT STEP alliance No No No
bra impatience Brat power of impatience MOVES GAME TO NEXT STEP encounter time frame use No No No
bra impatience Brat power of impatience MOVES GAME TO NEXT STEP game resource use Yes No No
bra impatience Brat power of impatience MOVES GAME TO NEXT STEP pod No No Yes
bra impatience Brat power of impatience MOVES GAME TO NEXT STEP power use counter No No No
par infest Parasite power to infest JOINS ALLIANCE AT WILL alliance No No No
gho invisibility Ghost power of invisibility SHIPS ARE INVISIBLE communication No Yes No
gho invisibility Ghost power of invisibility SHIPS ARE INVISIBLE game information Yes No No
gho invisibility Ghost power of invisibility SHIPS ARE INVISIBLE game resource use No No No
min knowledge Mind power of knowledge SEES OTHER PLAYERS’ PODS alliance No No No
min knowledge Mind power of knowledge SEES OTHER PLAYERS’ PODS encounter outcome No Yes No
min knowledge Mind power of knowledge SEES OTHER PLAYERS’ PODS game information Yes No No
min knowledge Mind power of knowledge SEES OTHER PLAYERS’ PODS pod No No Yes
sor magic Sorcerer power of magic CAN SWITCH PLAYED PODS attack pod No No Yes
sor magic Sorcerer power of magic CAN SWITCH PLAYED PODS encounter outcome Yes No No
sor magic Sorcerer power of magic CAN SWITCH PLAYED PODS game resource use No No No
sor magic Sorcerer power of magic CAN SWITCH PLAYED PODS game resource value No Yes No
sor magic Sorcerer power of magic CAN SWITCH PLAYED PODS negotiate pod No No Yes
man mass Macron power of mass EACH SHIP IS WORTH 4 alliance No No No
man mass Macron power of mass EACH SHIP IS WORTH 4 encounter outcome Yes No No
man mass Macron power of mass EACH SHIP IS WORTH 4 game resource use No No No
man mass Macron power of mass EACH SHIP IS WORTH 4 game resource value No No No
man mass Macron power of mass EACH SHIP IS WORTH 4 ship No No Yes
war mastery Warrior power of mastery ADDS EXPERIENCE POINTS encounter outcome Yes No No
war mastery Warrior power of mastery ADDS EXPERIENCE POINTS encounter reward No No No
war mastery Warrior power of mastery ADDS EXPERIENCE POINTS encounter time frame use No No No
war mastery Warrior power of mastery ADDS EXPERIENCE POINTS extra No No No
vir multiply Virus power to multiply MULTIPLIES IN ATTACK alliance No Yes No
vir multiply Virus power to multiply MULTIPLIES IN ATTACK attack pod No No Yes
vir multiply Virus power to multiply MULTIPLIES IN ATTACK encounter outcome Yes No No
vir multiply Virus power to multiply MULTIPLIES IN ATTACK game resource use No No No
vir multiply Virus power to multiply MULTIPLIES IN ATTACK game resource value No No No
vir multiply Virus power to multiply MULTIPLIES IN ATTACK ship No No Yes
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL encounter outcome Yes No No
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL extra No No No
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL game resource acquistion / loss No No No
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL game resource use No No No
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL game resource value No No No
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL ship No No Yes
wap necromancy Warpish power of necromancy ADDS SHIPS IN WARP TO TOTAL warp No No No
ant negation Anti-Matter power of negation LOWER TOTAL WINS alliance No No No
ant negation Anti-Matter power of negation LOWER TOTAL WINS attack pod No No Yes
ant negation Anti-Matter power of negation LOWER TOTAL WINS encounter outcome Yes No No
ant negation Anti-Matter power of negation LOWER TOTAL WINS game resource use No No No
ant negation Anti-Matter power of negation LOWER TOTAL WINS game resource value No No No
ant negation Anti-Matter power of negation LOWER TOTAL WINS pod No No Yes
ant negation Anti-Matter power of negation LOWER TOTAL WINS power No Yes Yes
ant negation Anti-Matter power of negation LOWER TOTAL WINS ship No No Yes
amo ooze Amoeba power to ooze UNLIMITED SHIP MOVEMENT game resource use Yes No No
amo ooze Amoeba power to ooze UNLIMITED SHIP MOVEMENT ship No No Yes
pac peace Pacifist power of peace WINS WITH NEGOTIATE attack pod No No Yes
pac peace Pacifist power of peace WINS WITH NEGOTIATE encounter outcome Yes No No
pac peace Pacifist power of peace WINS WITH NEGOTIATE game resource use No No No
pac peace Pacifist power of peace WINS WITH NEGOTIATE game resource value No No No
pac peace Pacifist power of peace WINS WITH NEGOTIATE negotiate pod No No Yes
mar reality Martian power of reality EXPOSES ALIENS AS FAKES game resource use Yes No No
mar reality Martian power of reality EXPOSES ALIENS AS FAKES game resource value No No No
mar reality Martian power of reality EXPOSES ALIENS AS FAKES power No No Yes
fil reek Filth power to reek DRIVES OTHERS AWAY alliance No No No
fil reek Filth power to reek DRIVES OTHERS AWAY colony No No No
fil reek Filth power to reek DRIVES OTHERS AWAY game resource acquistion / loss Yes No No
mut regenerate Mutant power to regenerate CAN ALWAYS HAVE 7 PODS game resource acquistion / loss Yes No No
mut regenerate Mutant power to regenerate CAN ALWAYS HAVE 7 PODS pod No No Yes
rei reincarnate Reincarnator power to reincarnate BECOMES ALIENS NOT IN GAME power Yes No Yes
clo replicate Clone power to replicate KEEPS OWN ENCOUNTER PODS game resource acquistion / loss Yes No No
clo replicate Clone power to replicate KEEPS OWN ENCOUNTER PODS pod No No Yes
vul salvage Vulch power to salvage COLLECTS DISCARDED ARTIFACTS artifact pod No No Yes
vul salvage Vulch power to salvage COLLECTS DISCARDED ARTIFACTS game information No No No
vul salvage Vulch power to salvage COLLECTS DISCARDED ARTIFACTS game resource acquistion / loss Yes No No
dis spread Disease power to spread SPREADS TO OTHER PLANETS alliance No No No
dis spread Disease power to spread SPREADS TO OTHER PLANETS colony No No No
dis spread Disease power to spread SPREADS TO OTHER PLANETS game resource acquistion / loss Yes No No
vac suck Vacuum power to suck TAKES OTHER ALIENS' SHIPS TO WARP encounter reward No No No
vac suck Vacuum power to suck TAKES OTHER ALIENS' SHIPS TO WARP game resource acquistion / loss Yes No No
vac suck Vacuum power to suck TAKES OTHER ALIENS' SHIPS TO WARP ship No No Yes
vac suck Vacuum power to suck TAKES OTHER ALIENS' SHIPS TO WARP warp No No No
fih theft Filch power of theft TAKES OPPONENT’S USED POD game resource acquistion / loss Yes No No
fih theft Filch power of theft TAKES OPPONENT’S USED POD pod No No Yes
chr time travel Chronos power of time travel CAN REPLAY ENCOUNTER encounter time frame use Yes No No
tra trade Trader power to swap TRADES CONSOLE PODS WITH OPPONENT encounter time frame use No No No
tra trade Trader power to swap TRADES CONSOLE PODS WITH OPPONENT game information No No No
tra trade Trader power to swap TRADES CONSOLE PODS WITH OPPONENT game resource acquistion / loss Yes No No
tra trade Trader power to swap TRADES CONSOLE PODS WITH OPPONENT pod No No Yes
los upset Loser power of upset WINNER LOSES & LOSER WINS alliance No Yes No
los upset Loser power of upset WINNER LOSES & LOSER WINS attack pod No No Yes
los upset Loser power of upset WINNER LOSES & LOSER WINS encounter outcome Yes No No
los upset Loser power of upset WINNER LOSES & LOSER WINS game resource use No No No
los upset Loser power of upset WINNER LOSES & LOSER WINS game resource value No No No
los upset Loser power of upset WINNER LOSES & LOSER WINS negotiate pod No No Yes
sap wisdom Sapient power of wisdom ADDS WISDOM POINTS AS ALLY encounter outcome Yes No No
sap wisdom Sapient power of wisdom ADDS WISDOM POINTS AS ALLY game resource use No No No
sap wisdom Sapient power of wisdom ADDS WISDOM POINTS AS ALLY game time period value No No No

 

We look forward to talking more about how “ce factors” might help us discover aliens no one has ever thought of before.

       Ideas?

Thanks. — Bill Eberle (for Cosmic)

 

for thursday july 14 & 21, 2011    ← prev    ( 4 )

 

 

Cosmic Encounter® Online at Facebook     illustration

 

 

 

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