You have the power to add wildness.
Game Setup: Take two joker wild cards. Add the remaining 8 wild cards into the deck at the same time that flares are added to the deck and the deck is shuffled. You will be dealt 6 additional cards as your hand.
Play: In an encounter, you may play a wild card face down instead of an encounter card. When cards are revealed, your power allows
you to declare the wild card as any valid encounter card. The wild card you played is removed from the game after the encounter. Any other player may also play a wild card face down in an
encounter and, when revealed, if your power is active, declare the wild card as any valid encounter card. At the end of the encounter, any wild cards played in the encounter are given to
you. Whenever a wild card is revealed, if you are zapped, any player who played a wild card loses and you do not collect the wild card.
The Fun-loving Jokers enjoy humiliating the conceited, mocking the powers that be, and causing general chaos. They seek not to rule, but to satirize the universe.
Text on Wild Card
Top and Bottom: (M) Encounter
<< Graphic of JOKER >>
Declare as any valid encounter card. Use when Joker is in the game. If Joker does not have its power, this card loses.
Joker is a Resource type power.
The image for the center of the wild morph card is the Joker image.
We are also planning to create rules for a game variant that uses these Morph wild cards.
just thinking . . . for fun