GUARDIAN << BETA >> Wednesday April 25, 2012
You have the power to Chaperone. Whenever your ships coexist on a planet with those of another player and either of you moves ships from that planet to another planet, into an encounter or to the warp, you may use this power. Send up to an equal number of your coexisting ships to follow the other player's ships, or vice-versa. Ships that follow into an encounter automatically become allied on the same side as the followed ships, but do not count against the normal limit of four. This may cause a player to be allied with him- or herself, but this does not allow ships to follow (or join later) if this would cause them to be allied against their own side.
As the offense, if you win an
encounter, you may cause the defense's ships to remain on the targeted planet instead of going to the warp.
As the defense, if you lose an encounter, you may cause your ships to remain on the targeted planet instead of going to the warp.
Art Concept - Christopher Oliveira
just thinking . . . for fun