GREENHORN << BETA >> November 21, 2012
You have the power of ignorance. Whenever you have no encounter cards in your hand, you may use this power to draw a new hand (potentially continuing your turn if you are the offense).
Whenever you retrieve ships from the warp or are on the winning side of an encounter, you may use this power to place some or all of your retrieved or involved ships onto any of your home planets, even those where you did not already have a colony.
You may use this power to play certain cards outside the normal phase and/or prerequisite limits. You may play reinforcements when
not involved in the encounter; play rifts, Mobius Tubes, Plague, and Hand Zap as any player and during any phase; defer your play of a kicker until after encounter cards are revealed; and
play Force Field any time before the resolution phase.
just thinking . . . for fun