DELEGATOR << BETA >> Monday, April 15, 2013
DELEGATOR ASSIGNS MAIN PLAYERS Red
You have the power to delegate. As a main player or ally, after alliances are formed, you may use
this power to delegate an offensive ally to be the offense and/or a defensive ally to be the defense.
Displaced main players become allies. Delegates act as main players in every way, but ships are not repositioned and a win or deal by a delegated offense
counts as a successful encounter for the original offense.
After the encounter ends, play returns to the original offense or passes to the next player, as appropriate.
( Main Player or Ally Only ) ( Optional ) ( Alliance )
WILD (IF YOU ARE NOT THE DELEGATOR)
As the defense, before allies are invited, if another player who is not the offense has a colony on the targeted planet, you may delegate that player to be the defense. You are no
longer a main player, but could potentially become an ally on either side.
( Defense Only ) ( Alliance )
SUPER (IF YOU ARE THE DELEGATOR)
When you must lose ship(s) to the warp that are not involved in the encounter and would be chosen by you, you may instead delegate the loss among one or more other players. They each
then must lose their assigned share of ships to the warp.
( Defense Only ) ( Any Phase )
Long accustomed to sharing power in their small city-states, the Delegators have learned keen sensitivity to group dynamics. From a mere twitch or eager gaze they can recognize leaders
among their allies. And the slightest quiver will surely betray the weak among their enemies.
. . . for fun