ANGLER v03 << BETA >> Wednesday December 21, 2011
ANGLER v03 FISHES FOR CARDS
You have the power to fish.
As a main player or ally, before encounter cards are selected, you may use this power to ask any player on the opposing side if he or she
has a specific card, such as an attack 12, a regular negotiate card, or the Virus flare. If that player has the card, he or she must give it to you. Otherwise you must draw a card from the deck.
( Main Player or Ally Only ) ( Optional ) ( Planning )
WILD (IF YOU ARE NOT THE ANGLER)
You may name a specific card and look for it in the deck. If you find that card, show it and add it to your hand. If not, you must take one card from the discard pile by majority vote of the
other players (you break ties). Reshuffle the deck and give this flare to the Angler (or discard it, if the Angler isnít playing).
( As Any Player ) ( Any Phase )
SUPER (IF YOU ARE THE ANGLER)
If you receive the card you asked for (from the other player or from the deck), you may use your power a second time during this encounter.
( Main Player or Ally Only ) ( Planning )
Developing on a monaquatic homeworld filled with untold prey species, the Anglers learned patience, stealth, and
selectivity Ė disciplines that serve these passive predators well as they now take to the stars. Assessing the aliens they encounter and luring carefully selected victims to an early demise,
the Anglers often reel in valuable spoils to satiate their growing needs.
Felicia Cano website
. . . for fun